I decided to try and make my own repository of precompiled packages from SBo. Exactly the same idea as SlackOnly, but made by me for my own use (not public). The tool to use is SlackRepo, which has extensive documentation, that I highly recommend. This post is not meant as a tutorial on how to use SlackRepo. It merely lists the settings I used and the steps I took for my own use.
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Over a year ago, I wrote a post about playing Heroes III natively in Linux thanks to the VCMI project. Unfortunatelly, the VCMI engine is not yet stable enough for me to consider the game playable. It turned out to crash way too often, and sometimes the AI players behave in a pretty weird way.
I got tired of it and looked for an alternative approach, at least until VCMI gets more stable. Read the rest of this entry »
This is ridiculous. Some time ago I ‘fixed’ the setting of my VirtualBox. However, I experienced segfaults again. I am using VirtualBox version 5.0.14 r105127 on Slackware64 14.1 -multilib. The host machine is running Slackware64 -current and the program in question is Ugene version 1.21.0. I managed to make it build fine after I set the following options for the VM: Read the rest of this entry »
I keep clean installs of Slackware 32bit and 64bit in order to check how my SlackBuilds work. Currently, I use Oracle VM VirtualBox, installed on a Slackware64 14.1 -multilib system from the upstream provided binary (“All distributions”), AMD64 architecture (version 4.3.28). Read the rest of this entry »
Problem: I have to use a virtual machine running Slackware32 to test build the scripts I maintain at SlackBuilds.org. Therefore I need an easy way to transfer the scripts and other files between the host and guest machines.
Solution: I use VirtualBox installed from the All distributions AMD64 binary. The host is running pure Slackware64 and the guest additions are installed in the Slackware32 guest. Read the rest of this entry »