Over a year ago, I wrote a post about playing Heroes III natively in Linux thanks to the VCMI project. Unfortunatelly, the VCMI engine is not yet stable enough for me to consider the game playable. It turned out to crash way too often, and sometimes the AI players behave in a pretty weird way.
I got tired of it and looked for an alternative approach, at least until VCMI gets more stable. Read the rest of this entry »