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Tag Archives: VCMI
Over a year ago, I wrote a post about playing Heroes III natively in Linux thanks to the VCMI project. Unfortunatelly, the VCMI engine is not yet stable enough for me to consider the game playable. It turned out to … Continue reading
To play Heroes III with the VCMI engine, the original game data and unofficial addons have to be copied (manually) to their required locations. It is not a big issue, but can be confusing at first.